

- HOW TO ENABLE WEBGL IN CHROME WINDOWS 8 UPDATE
- HOW TO ENABLE WEBGL IN CHROME WINDOWS 8 WINDOWS 8.1
- HOW TO ENABLE WEBGL IN CHROME WINDOWS 8 WINDOWS 7
This is the first time we've seen IE edge ahead of Chrome and Firefox, so hopefully this will up the ante and encourage Google and Mozilla to make further performance improvements.

Surprisingly, IE11 outperforms both Chrome and Firefox on this test! Perhaps this is down to IE11's DirectX 11 based rendering and newly optimised Javascript engine.
HOW TO ENABLE WEBGL IN CHROME WINDOWS 8 WINDOWS 8.1
The test machine was running Windows 8.1 64-bit with an Intel Core i5-2500 (3.3 GHz), 8 GB RAM, and a nVidia GeForce GTX 660 graphics card. So what kind of effect does this have with Construct 2 games in IE11? We ran our renderer benchmark which measures how many on-screen sprites the browser can manage at 30 FPS (links: WebGL test and canvas2d test). We've written previously on this blog about how WebGL support can significantly boost performance over the normal "canvas2d" renderer. Note some effects are broken in r146 and earlier due to a bug in our WebGL renderer - preview or export with r147+ if you have trouble. This allows for games with much more advanced visuals, such as the 'Rain demo' example that comes with Construct 2. Now you can use WebGL shader effects and they'll also work in IE11+. WebGL support in IE is great news for Construct 2 games. So what's new in IE11 and how does it hold up against the latest Chrome and Firefox? WebGL in IE11
HOW TO ENABLE WEBGL IN CHROME WINDOWS 8 UPDATE
Overall this is a pretty significant update for Construct 2 games across Microsoft technologies.Ībout a year ago we reviewed IE10 and found it disappointing. The IE11 browser engine is also used to run Windows Store apps on Windows 8.1 (and Windows Phone 8.1 apps when it comes).
HOW TO ENABLE WEBGL IN CHROME WINDOWS 8 WINDOWS 7
IE11 should also arrive for Windows 7 users before the end of the year, and we understand there should be a Windows Phone 8.1 update coming soon as well. It's not just talk, they're actually shipping real standards-based features - hopefully a trend that will continue! Recently we've heard a lot about their commitment to open standards with IE, and this shows they're actually pretty serious about that. Microsoft deserve a lot of credit for this. To our pleasant surprise, IE11 supports WebGL - despite WebGL being based on OpenGL, the long-time rival to Microsoft's own DirectX. Windows 8.1 is rolling out today, and with it comes the new Internet Explorer 11. We hope you still find the blog post interesting! The WebGL benchmark below is probably also mainly measuring Javascript performance and browser engine parallelism. The test pertains to a very specific use case using our specific HTML5 game engine Construct 2. This blog post does not prove that IE11's WebGL is faster than Chrome or Firefox in general. Update November 6th 2013: Hello! If you found this page from a link titled "IE11 beats Chrome and Firefox in WebGL performance", then please note we didn't write that headline.
